Q3. How does the Graph Editor represent the rate of change of a channel value? For example, how is the speed of motion of an animated object indicated?
Q4. A key advantage of physically based rendering is the ability to make extensive adjustment in post-production without compromising image quality. Which output file format preserves the full brightness and contrast range of a physically based rendering?
EXR
GIF
JPG
BMP
Q5. Pose-to-pose is common character animation technique. In this process of blocking out poses and timing, the animator may wish to disable all interpolated motion. How can you disable all inbetweening in the viewport wihout changing the animation curve?
Q13. In a physically based renderer such as Arnold, what material attribute controls reflectivity according the angle of the surface to the camera? For example, if you want to make the front-facing surface more reflective relative to the side-facing surface, what should you increase?
Q15. A physically based rendering of an interior scene appears overly dark in the shadows. Which rendering attribute can increase the amount of bounce light to brighten the shadows?
Q16. An animation rig requires that an object always rotates with another object. The two objects maintain an offset, so that the rotation values are connected, but not equal. The translate and scale channels of the two objects have no relationship. What is the simplest method to build this rig?
Q18. You are rendering a scene in software. An object has a Maya native 3D texture applied. How can you adjust the size of the texture relative to the object?
Q19. A scene calls for unique trees and other plants in the background, What is the optimal tool or technique to create complex plants that will save production time and still look good in a final rendering?
Q20. Polygons can be double-sided or single-sided. For a single-sided polygon, only one side is renderable, and the flip side is invisible in a rendering. What property of polygon determines which side is renderable?
Q23. For most light types, the source of illumination is the light's position. For which type of light is position ignored, and only the rotation of the light determines the illuminations?
Q24. What is the fundamental property of all polygon mesh vertices
A vertex always has a mesurable position
A vertex always lies on a curve
A vertex always has a mesurable size
A vertex always has a color
Q25. What is the simulation of how light propagates in an environment known as?
Global Illumination
Sampling
Atmosphere
Local Illumination
Q26. All new primitives are assigned to what type of material?
Phong
Blinn
Surface
Lambert
Q27. In which situation should the construction history be completely deleted?
The object must be transformed
The model is finished and ready for rigging
The model is animated by a deformer
Input nodes must be adjusted
Q28. You have set up a particular node--such as a camera, light, or shape--with specific settings that you want to use in the future. What feature allows you to store and retrive all parameters for a particular node type?